![]() An engineering player character can teach engineering bridge officers additional skills. It's more for the role play aspect of commanding your crew, but there are practical purposes for the design. There's a lot to do in STO and the game attempts to ease you into the basics, but it does a poor training job of detailed nuance like this. This isnt your average RPG where its a choice of class -> class spec -> matching gear.Īt the same time this game kindof seems to lack a real explanation or walkthrough through all of these systems beyond a few short popups. My point is, there are so many disconnected game systems that you can all somehow mix and match, that as a new player i have no sense of direction where to even start. Then there are your duty officers that you can somehow use on your starship that also grant you additional abilities? there are endevours opening up at some point which gives you another sort of skill tree for passive stats or abilities? ![]() There are also two more skill trees to consider with your specialization options.Īnd even more, there is also reputation which can grant you passives, which adds another layer of decision making and a whole batch of abilities to know and to learn.īut thats not enough. Then there are kindof your classic RPG skill trees. though i have to say i have no real idea how to train my officers, switch their skills to match my weapon types (getting rid of torpedo abilities if youre using cannons etc.)Īpparantly you can promote your officers? not sure what that does. Then there are stations and officers on your ships that matter. this means even more added to the learning curve on what types of weapons you want to specialize. Then there are all the different weapon types of which there are a ton. as a new player, with so many choices of ships and their stats, its a lot of ♥♥♥♥ to learn. The ship and ship type youre choosing are completely free, and you can chose attack vessels that are heavy on damage gear and stations even if you chose science or engineering as carrer pathes.īut this is where the problem starts. it doesnt really affect anything past the abilities that you get in ground missions? one would think that in like so many other games, this is your most important choice for that character and gives you a basic direction in which you want to develop it. You start out in your character creation with your carreer choice. ![]()
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